It cakes out quick, and if extremely powerful. A good kill move, good for reading getup, sidestep and rolls. But a charged F-smash is really predictable, so beware when using it. The more you charge, the farther kirby will kick, this covers a gigantic hit box. The foward smash now shoot him foward like in Kirby's dream collection. This is one of Kirby's main kill move, it got a buff from the other games. It have to mentioned that when Kirby use this move, he moves forward a little. Another great move, it is fast and save to use. It is also good for mix ups on the ground and have a fairly large hit box. Great for combos, a dash into up tilt (which can only be performed in this game) is one of Kirby's best setup, it can combo easily into aerials. Good for zoning, however, it is overshadowed by Kirby's down tilt, which have even better range. However, it is easily escapable by simple DI His first hit can jab reset, and follow up with a smash attack or even hammer, the consecutive hits can be jab canceled and if I assume correct, jab locked. First hit 2%, second hit 3 percent and the jab combo does 2 percent each Forward and Back throw near edge now kills yourself Lacks a good projectile with out copy abilities No good approaching option other than air spacing Most characters who out ranges him have faster attacks Most of his kill moves are slow and have long landing lag Forward and Back throw near edge is a guaranteed kill Copy abilities give him the widest amount of moveset out of the entire cast (Some are more powerful too)
Light weight makes combos on him more difficult Info: Kirby is a light weight character with the ability to jump 5 times, and swallow-cide game, and amazing range on both his air and ground games for such a small character, hes also great with combos, have solid kill moves, and great spacing tools.